You’ll soon find out the chickens are apparently afraid of sheep, so you need to build fences to separate them. The process is easy when you’ve only got a few chickens, but you’ll soon progress and earn a few sheep. It’s a cycle I’ve never really understood why everyone seems to think this makes for a fun game, but to each his own. This is the cycle of farming: doing the job, earning money, using money towards doing the job more, and repeat. This money is spent on structures and machinery used in order to improve the farm, and make your job easier. When you’ve got produce on your hands, drop it into the machine and it’ll be fired off into the distance in exchange for a bit of pocket change. They’re kept happy by keeping them fed, giving them homes, interacting with them, the usual fare. You need to keep your animals happy in order for them to produce eggs, milk, wool, etc. This means collecting the fruits of your labor for profit in order to improve your farm further. While this is all happening you’re getting long-winded tutorials from hillbilly farmer stereotype on the GamePad screen, telling you that your ultimate goal is to build a farm that can sustain itself. A stork flies by while you’re inspecting your newfound property (presumably while you’re trying to figure out how to build a mini-mall on it,) and drops off a lone chicken. The game begins and you’re thrust a farm that you’ve inherited from some obscure relative. Funky Barn is a farming simulator, which I hear is all the rage these days due to some little game called FarmVille.
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